The region practices a unique martial form called Baranta, which combines western sword techniques, eastern horse archer skills, and eastern animal-form martial arts.
Sometimes wandering spirits take up residence in statues and bring them to life. You can play these as characters.
Dwarves used to live in an underground “hollow earth” world, but it flooded and the survivors settled on the surface among the humans.
People from Earth from different time periods get sucked into the Towerlands and can’t get home.
Octonian priests worship the Four Forms and Four Forces. They write down their dreams in a form called the Grammar and analyze its numerological significance, sometimes leading to major religious schisms.
The dessicated hand of St. Stebn is believed to give its holder great magical power, but only if they replace their own hand with it.
Stormdragons like to turn cities into nests, after the reduce them to rubble. Each dragon represents a different calamity: lightning, earthquake, tsunami, tornado, volcano, blizzard, and so on. No one lives in cities anymore.
The universe is huge and complex. Junnia is in a plane called Aleyra. Elves and goblins invaded Aleyra from the plane of Greendim thousands of years ago. There are other planes with names like Diviny, Entroph, Machina, Firma, and Flwd. Oh, and Earth.
Junnia is currently without a monarch. Various regions are controlled by oligarchs, palatine barons, voivodes, and petty warlords.
Junnia’s geography is a copy of Earth’s Pannonian basin, the areas we associate with Hungary, Romania, and Slovakia. It’s a ring of mountains with a large flat plain in the middle, spiderwebbed by rivers and soaked with swampland.