The Nature of Spells

Arcane spells are wiggly things. In the old days, before the Planefall, no one talked of spells. People studied magic, of course, but they practiced with rituals. Rituals took hours or days to do things that seem like child’s play to the spiritbound sorcerers and wizards of today. Today’s spiritbound practitioners cast spells in seconds. The problem is, arcane spells change. Every time you cast them. So you know, you spend an hour trying to…

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20 Cool Things about the Towerlands

The Towerlands are named for a few dozen featureless spires that appeared in Junnia. They stand up to 300 feet tall, have no entrances, and no apparent purpose. There’s a goddess named Torchbearer who has appeared in the world after the Planefall, even when all other deities seem to be cut off. Junnia is riddled with limestone caves, one 25 miles long. One of the rivers flows into the ground under some hills and comes…

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Towerlands Pitch, analysis

Okay. I’m going to look at my original pitch with fresh eyes now. I actually wrote the first draft four days ago and I’ve gotten feedback from two people I trust. First, let me reread it and give my first impressions. My first goal is to maximize the “awesome ideas per sentence” ratio. How’d I do? I’ll go section by section. Intro I don’t think this helps pitch the game. I’m excluding it entirely. A…

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